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|Level||Proficiency Bonus||Features||Rages||Rage Damage|
|1st||+2||Rage, Unarmored Defense||2||+2|
|2nd||+2||Reckless Attack, Danger Sense||2||+2|
|4th||+2||Ability Score Improvement||3||+2|
|5th||+3||Extra Attack, Fast Movement||3||+2|
|6th||+3||Combat Specialization Feature||4||+2|
|8th||+3||Ability Score Improvement||4||+2|
|9th||+4||Brutal Critical (1 die)||4||+3|
|10th||+4||Combat Specialization Feature||4||+3|
|12th||+4||Ability Score Improvement||5||+3|
|13th||+4||Brutal Critical (2 dice)||5||+3|
|14th||+4||Combat Specialization Feature||5||+3|
|16th||+5||Ability Score Improvement||5||+4|
|17th||+6||Brutal Critical (3 dice)||6||+4|
|19th||+6||Ability Score Improvement||6||+4|
Beginning when you choose this class at the 1st level, you control the movements, directions, and speed of the ship you are piloting. See space combat for further details. Additionally, you gain access to special maneuvers that enable you to out pilot your opponents.
You have three saber dice, which are d4s. A maneuver die is expended when you use it. You regain all of your expended maneuver dice when you finish a short or long rest.
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
Maneuver save DC = 4 + your ships proficiency bonus + your ships Dexterity modifier.
Space combat maneuvering is the tactical art of moving, turning and/or situating one’s spacecraft in order to attain a position from which an attack can be made on another spacecraft. Space combat maneuvers rely on offensive and defensive basic maneuvering to gain an advantage over an opponent.