Major Races of Vaal
Said to be created in the image of Calos, Cal are widely considered the most intelligent race in Vaal. Much like the Calos of myth, Cal are frequently selfish and prideful. Often, if given the choice between saving an ally or their inventions, a Cal may view their creations as the obvious choice. This line of thinking has caused great tension with the other races of Vaal throughout history. While the Cal may be brilliant, often few find themselves willing to work with such a dangerous race.
Utilizing advancements in science the Cal created a sentient race of machines named Core. Working with the Core, the Cal recently crafted a giant machine dubbed "Machina". With intelligence and processing capabilities surpassing that of the Cal, Machina is worshiped by many as the next step in evolution. While the majority of Cal have dedicated themselves to Machina and the advancement of science, some Cal still hold on to the ways of old. Whispers of civil unrest have begun spreading across the world and many Cal remain worried for the future.
Created only in the last 100 years, the Core are the youngest known race on Vaal. Crafted by Cal and powered by Vaalum, the Core are a race of highly sophisticated machines. Initially conceptualized as lifeless creations to be used for labor, the Vaalum granted the machines consciousness and they thereafter began displaying emotions like that of living things. Indisputably, the Cal realized that their creations had in fact become sentient and were now a race of its own.
Seen as living equals by their creators, Core began to integrate into Calonian society. Recently, in collaboration with the Cal, a gargantuan mechanical being known as "Machina" was created. Far more advanced than the Core, Machina is seen as the machine god. Still infants of Vaal, Core often seek to find purpose in the world. While many seek to further advance the sciences, some have found interest in the powers and ways of the past. Time will tell what mark the machine race will leave.
Laid by powerful dragons of the past, Drakan are a fierce and noble race of dragonoids. With their draconic lineage, Drakan are naturally gifted in Vaalum manipulation, making them highly skilled in the magical arts. Believing themselves the chosen of the First Ones, many Drakan engage in in-breeding as to keep their draconic blood pure. Often Drakan make life-pacts with others born in their clutch. While much of Vaal frets the Awakening, many Drakan pray for the return of their ancestors. Despite their "chosen" views, Drakan are often kind and protective. Believing that all life was created with purpose, the dragonoids overwhelmingly detest war.
Every hundred years when the Awakening occurs, Drakan see a massive surge in their Vaalum manipulation capabilities. Often, such times have been used to conquer any who get in the way of their goals. Despite utilizing the Awakening, Drakan conquests have always been viewed as a way to unite Vaal through what the dragonoids call a "Unification Crusade". However, to some the Drakan Unification Crusade is viewed as a façade concealing a darker more sinister goal.
Originally human settlers, the Graowh (as they are known today) colonized the area of Stalreikt for the vast amounts of steel residing in the mountainous terrain. During excavation, miners discovered streams of Vaalum running throughout the crust stemming from the core of the planet. Slowly mutating over thousands of years, the Graowh began decreasing in height while thickening in bulk and muscle mass. Despite being very task oriented, the only thing a Groawh enjoys more than a hard days work is a harder night of festivities.
Considered the finest metalworkers in all of Vaal, many nations choose to import Graowh goods. Outside of Stalreikt often enjoy high wage for their services and are extremely sought after. Appreciative of their unique metal applications and similar ideologies, Graowh often have very positive feelings towards the Cal. Despite some Cal concern towards dependency on Graowh steel, most Cal reciprocate positive opinions of the hard-working race.
It is said that after humanity stole back emotions from the First One’s, the overwhelming emotion of greed drove them to oust and imprison their ruler Cal’opple. Humans far outnumber all other races of Vaal. Many races, such as the Sporr, find ancient lineage in humanity. Within humanity exists a sub-race known as Highbornes. Distinct for their pointed ears, Highbornes are often viewed as genetically superior and can often be found in positions of power.
Often prone to in-fighting, humans have a long history of war. While humans do lay claim to the largest amounts of landmass in Vaal, it is not without cost. Other races tend to have negative opinions of humanity, and thus often isolate themselves from Humans. While not the strongest, smartest, or most durable, humanity is persistent and powerful.
Originally human, Jotun are much larger iterations of their predecessors. Physically altered by Vaalum over thousands of years, Jotun have doubled in size compared to that of humans. As such, Jotun have superior strength and stamina. However, not without cost, the Vaalum also reduced the size of the Jotun brain. While not brainless, the average intelligence of Jotun when compared to their human counterparts is slightly lower.
Typically found among the icy terrain of Jotunfjord (of which their name is derived), Jotun are primal and very spiritually in-tune with nature. Jotun often live in small camps or villages with other Jotun of their blood. Jotun survive primarily through hunting, which is a spiritual act done only out of necessity. To the Jotun, consuming another creature is part of the circle of life and only meant to be done for survival. Overconsumption or killing for sport is greatly frowned upon in Jotun culture.
Physically altered by Vaalum over thousands of years, Mnsea were once sea-favoring humans. Mutated, Mnsea began growing scales, gills, and other aquatic features. Reproduction capabilities of Mnsea have also been greatly altered. All eggs of the Female Mnsea are typically fertilized during conception. Still maintaining a vast amount of human internals, Mnsea’s bodies are frequently unable to carry out childbirth. As a result if any offspring survive the process, pregnancy often results in death for the mother.
Due to reproductive difficulties, Mnsea reproduce very infrequently. As such, their population is often at risk of extinction. However, being the only intelligent race capable of surviving underwater, resources and territory are plentiful. While not labeling any nation as home, the race of aquatics remains connected and spread throughout the world.
Hundreds of years ago the Ohruk, a wealthy Highborne family, commissioned accentuated life-like statues of themselves. Thereafter, the sculptures were submerged in Vaalum and kept secret for some time. Eventually, the stone carvings, now sentient, arose from the Vaalum and escaped the Oruk homestead. Initially hailed by many as a miracle, the Oruk (named after the family of origin) no longer were made of stone but had flesh and displayed keen intellect. However, it quickly became clear that the so-called miracle was cursed.
The skin of the Oruk began to slowly illuminate parts of their body. As this transpired, they began growing increasingly violent, craving excessive amounts of Vallum. It wasn’t long before they started killing to quench their desires. More of an addiction than a necessity, the Oruk could not contain their lust for the rare blood of Vaal. Now seen as a threat to humanity, the Oruk were driven into exile.
Exiled from civilized humanity, the race migrated to the lands of Loruhgos and Balderon. There the Oruk met locals far more accepting of their Vaalum dependence. Loruhgos being a land lush of Vaalum and scarce in governance proved to be an excellent location to call home. While the Oruk learn to manage their cravings, some have come to prefer the primal strength and fury brought on by Vaalum abstinence. Tensions continue to rise between those carrying these different ideologies.
Dissatisfied with the direction of humanity, a large collective of Highborne left civilization for the lush forests of Wrynn. Hoping to regain a connection with nature, the largely unexplored region was perfect for reconnecting with the planet. Unexpectedly, hiding between the towering mountains of Stalreikt and the thick jungles of Wrynn was a massive lake of pure Vaalum. Seemingly untainted by that of intelligent lifeforms, the Highbornes (now referring to themselves as Sporr) established an encampment at the base of the lake. Now referring to it as the “Great Lake”, Sporr, still wanting to reconnect with nature, began bathing in the lake as a religious practice.
Sporr continued to grow their civilization, always staying closely connected with nature and closely protecting the Great Lake. Over thousands of years, the human Sporr began seeing great changes in their anatomy. Foliage began growing from the bodies of the humanoids. Eventually, Sporr would come to resemble that which can be seen today. Modern Sporr are notable for their altered skin pigmentation and the various plant-life that has merged onto their body.
Ever still intertwined with nature, Sporrs have recently begun to lift the veil over Wrynn and reconnect with their human ancestors. Hesitant and protective, Sporrs will ultimately do whatever necessary to protect the Great Lake and Vaal itself.