SPECIES

AQUALISH TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Aqualish reach adulthood in their late teens and typically lived for around 80 years.
Size
Aqualish are typically taller and heavier than humans, standing around 6 feet tall and averaging almost 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Resistance
You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Menacing
You have proficiency with Intimidation.
Evolutionary Trait
You can hold your breath indefinitely while you’re not incapacitated.
Homeworld
Aqualish are native to Ando.
Languages
You can speak, read, and write Basic and Aqualish. Additionally, choose one language of your choice that you can speak, read, and write.

ARCONA TRAITS
Ability Score Increase
Your Wisdom score increases by 2.
Age
Arcona reach adulthood in their late teens and typically lived for around 70 years.
Size
Arcona stand around 6 feet tall and averaging almost 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Salt Addict
Notorious for easily becoming addicted to common salt, Arcona become extremely aggressive over their addiction. After consuming common salt, your strength is increased by 2 and intelligence decreased by 1.
Sensory Organ
To aid their poor eyesight, the Arcona have a small diamond-shaped sensory organ between their eyes. Using this organ you can recognize lifeforms by their heat patterns. This feature allows you to see creatures invisible to the naked eye.
Homeworld
Arcona are native to Cona.
Languages
You can speak, read, and write Basic and Arconese. Additionally, choose one language of your choice that you can speak, read, and write.

BESALISK TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Besalisk reach adulthood in their late teens and typically lived for around 80 years.
Size
Besalisk are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Extra Appendages
You have four arms. As a bonus action, once per round, you may interact with your environment up to two additional times, as long you are not holding anything in two of your hands. In addition, these hands may be used to hold items (such as extra weapons or ammunition), although they do not necessarily grant you additional actions to attack.
Homeworld
Besalisk are native to Ojorn.
Languages
You can speak, read, and write Basic and Besalisk. Additionally, choose one language of your choice that you can speak, read, and write.

BITH TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age
Bith reach adulthood in their late teens and typically lived for around 80 years.
Size
Bith stand between 5 to 5’7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Trance
Bith have evolved past the need for sleep. Instead, you slip into a light meditative trance, which allows you to get as much rest in four hours as other species could get in eight. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Acute Senses
You have advantage on checks that involve hearing or smell.
Musician
Your proficient in an instrument of your choice.
Homeworld
Bith are native to Clak’dor VII.
Languages
You can speak, read, and write Basic and Bith. Additionally, choose one language of your choice that you can speak, read, and write.

BOTHAN TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Bothan reach adulthood in their late teens and typically lived for around 60 years.
Size
Bothan are slightly shorter than humans, standing around 5 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Double Agent
You have proficiency with Deception.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Homeworld
Bothan are native to Bothawui.
Languages
You can speak, read, and write Basic and Bothese. Additionally, choose one language of your choice that you can speak, read, and write.

CATHAR TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Cathar reach adulthood in their late teens and typically lived for around 90 years.
Size
Cathar stand between 5 to 6 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Vicious Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Feline Talent
You have proficiency in the Perception and Stealth skills.
Homeworld
Cathar are native to Cathar.
Languages
You can speak, read, and write Basic and Catharese. Additionally, choose one language of your choice that you can speak, read, and write.

CEREAN TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age
Cerean age similar to humans and typically live less than a century.
Size
Cerean are typically taller and more slender than humans.
Speed
Your base walking speed is 30 feet.
Evolved Intellect
You have advantage on saving throws against being charmed, and resistance to mind based force powers.
Keen Mind
You have advantage on Intelligence saving throws.
Homeworld
Cerean are native to Cerea.
Languages
You can speak, read, and write Basic and Cerean. Additionally, choose one language of your choice that you can speak, read, and write.

CHAGRIAN TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
Chagrian age similar to humans and typically live less than 75 years.
Size
Chagrian are typically taller than humans, standing on average around 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Resistance
You have resistance to poison and cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Menacing
You have proficiency with Intimidation.
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.
Homeworld
Chagrian are native to Champala.
Languages
You can speak, read, and write Basic and Chagri. Additionally, choose one language of your choice that you can speak, read, and write.

CHISS TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Chiss mature faster than humans and typically live less than a century.
Size
Chis are similar to humans in both height and weight.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Mental Discipline
You have advantage on saving throws against the charmed and frightened conditions.
Homeworld
Chiss are native to Csilla.
Languages
You can speak, read, and write Basic and Cheunh. Additionally, choose one language of your choice that you can speak, read, and write.

CHISS TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Clawdite age similarly to humans and typically live less than a century.
Size
Clawdite are similar to humans in both height and weight.
Speed
Your base walking speed is 30 feet.
Shape-shifting
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Clawdite Instincts
You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.
Homeworld
Clawdite are native to Zolan.
Languages
You can speak, read, and write Basic and Clawdite. Additionally, choose one language of your choice that you can speak, read, and write.

DEVARONIAN TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Dexterity score increases by 1.
Age
Devaronian age similarly to humans and typically live less than a century.
Size
Devaronian are similar to humans in both height and weight.
Speed
Your base walking speed is 30 feet.
Fiendish Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus+ your Strength modifier, you push it up to 10 feet away from you.
Natural Resistance
You have resistance to fire damage.
Homeworld
Devaronian are native to Devaron.
Languages
You can speak, read, and write Basic and Devaronese. Additionally, choose one language of your choice that you can speak, read, and write.

DROID TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Droids can exist so long as they are properly maintained.
Size
Droids come in a variety of shapes and sizes.
Speed
Your base walking speed is 30 feet.
Rebuild
So long as your party is able to retrieve your memory core, you can never truly die. In the even your character dies (having failed the required death saving rolls) you can be repaired by a droid engineer. The engineer requires only the memory core to bring you back. You may obtain a new body if prior parts are not salvageable.
Armor Integration
You cannot wear armor. However, you can outfit your chassis with more defensive and resistant materials. Following the armor table, materials mimic the stats and cost of the listed armor. Additionally, you must meet any and all prerequisites in order to outfit your chasis with the new materials.
Immunity
You are immune to poison and mind damage as well as disease.
Vulnerability
You are vulnerable to ion and lightning damage.
Non-Sentient
You do not need to eat or drink.
Force Insensitive
You cannot use force powers or take levels in forecasting classes.
Diagnostic Mode
Droids have no need for sleep. Instead, you enter diagnostic mode, which allows you to charge your batteries and run a system wide check. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Homeworld
Droids come from a variety of planets.
Languages
You can speak, read, and write Basic and three other languages of your choice.

DUG TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Dug age similarly to humans and typically live less than a century.
Size
Dug are typically 3 to 4 feet in height. Your size is small.
Speed
Your base walking speed is 25 feet.
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Ambidextrous
For the Dug being ambidextrous includes the use of their feet. You have advantage on rolls that would render you prone. Additionally, you can handle items and weapons in both your hands and feet.
Homeworld
Dug are native to Malastare.
Languages
You can speak, read, and write Basic and Dug. Additionally, choose one language of your choice that you can speak, read, and write.

DUROS TRAITS
Ability Score Increase
Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Age
Duros age similarly to humans and typically live less than a century.
Size
Duros stand around 6 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Acquired Lore
Whenever you make an Intelligence (History) check related to technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Jump to Lightspeed
You start with and are proficient with Shipwright’s tools.
Homeworld
Duros are native to Duro.
Languages
You can speak, read, and write Basic and Durese. Additionally, choose one language of your choice that you can speak, read, and write.

GAMORREAN TRAITS
Ability Score Increase
Your Strength score increases by 2, your Constitution score increases by 1, and your Intelligence score is reduced by 2.
Age
Gamorrean reach adulthood at the age of 13. Due to their violent nature they typically do not live past the age of 45.
Size
Orcs are usually 6 feet tall and weigh between 200 and 260 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Agressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Menacing
You are trained in the Intimidation skill.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Homeworld
Gamorrean are native to Gamorr.
Languages
You can speak, read, and write Basic and Gamorrean. Additionally, choose one language of your choice that you can speak, read, and write.

GAND TRAITS
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Gand age similarly to humans and live less than a century.
Size
Gand are of similar size and stature to humans. Your size is medium.
Speed
Your base walking speed is 30 feet.
Exoskeleton
You have a thick exoskeleton stemming from your insectoid genetics. While not wearing armor your Defense Rating (DR) is 12+ your Dexterity modifier.
Natural Resistance
You are resistant to poison damage.
Gas Filtering Apparatus
You have no lungs eliminating the need to breathe. However, oxygen is poisonous to your species. You require a gas filtering apparatus to survive on planets with oxygen.
Homeworld
Gand are native to Gand.
Languages
You can speak, read, and write Basic and Gand. Additionally, choose one language of your choice that you can speak, read, and write.

GEONOSIAN TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Strength score increases by 1.
Age
Geonosians between the ages of one and six were classed as children, whilst those seven to ten were young adults. An adult was between 11 and 35, whilst middle age was 36 to 50 and old age was 51 to 64. A venerable age for a Geonosian was over the age of 65 years.
Size
The average height for a Geonosian is around 5 feet. They are typically weigh less than humans due to their insectoid lineage.
Speed
Your base walking speed is 25 feet.
Exoskeleton
You have a thick exoskeleton stemming from your insectoid genetics. While not wearing armor your Defense Rating (DR) is 12+ your Dexterity modifier.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Homeworld
Geonosian are native to Geonosis.
Languages
You can speak, read, and write Basic and Geonosian. Additionally, choose one language of your choice that you can speak, read, and write.

GRAN TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Intelligence score increases by 1.
Age
Gran reach adulthood around their late teens and live up to 79.
Size
Gran typically stand between 5 and 6 feet tall and weigh around 175 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Evolutionary Trait
You have a two stomachs, having evolved from herbivorous grazing animals. You digest your food slowly and consume more in quantity. However, you can go up to three days days without eating.
Infrared Vision
You are able to see in infrared vision. You can see creatures that give off heat even in complete darkness. Additionally, you are able to sense another’s emotions and disposition by noting subtle changes in body heat and skin color. As such, you have advantage on Insight checks.
Companionship
Gran have a strong need for companionship—once per long rest you may assist another creature with a saving throw as a reaction.
Homeworld
Gran are native to Kinyen.
Languages
You can speak, read, and write Basic and Gran. Additionally, choose one language of your choice that you can speak, read, and write.

GUNGAN TRAITS
Ability Score Increase
Your Charisma score increases by 2, and your Strength score increases by 1.
Age
Gungan reach adulthood around their late teens and live up to 65.
Size
Gungan typically stand between 5 and 6 feet tall and weigh around 175 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Powerful Legs
When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Evolutionary Trait
You seal your nostrils when entering water. This boasted by strong lungs allow you to hold your breath for 15 minutes at a time.
Mesa Gona Hide
You can take the Disengage or Hide action as a bonus action on each of your turns.
Homeworld
Gungan are native to Naboo.
Languages
You can speak, read, and write Basic and Gungan. Additionally, choose one language of your choice that you can speak, read, and write.

HUMAN TRAITS
Ability Score Increase
Two different ability scores of your choice increase by 1.
Age
Humans reach adulthood around their late teens and typically live less than a century.
Size
Humans typically stand between 5 and 6 feet tall and weigh around 175 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Skills
You gain proficiency in one skill of your choice.
Feat
You gain one feat of your choice.
Homeworld
Human are native to Coruscant. However, humans are known to inhabit a wide range of planets across the galaxy.
Languages
You can speak, read, and write Basic. Additionally, choose two languages of your choice that you can speak, read, and write.

ITHORIAN TRAITS
Ability Score Increase
Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age
Ithorian reach adulthood around their late teens and typically live less than 85 years.
Size
Ithorian typically stand between 6 and 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Vow to the Mother Jungle
You gain proficiency in Nature (Int).
Concussive Scream
Once per long rest you can emit a stereophonic scream. Each creature you within 20 foot cone from you must succeed on a Constitution saving throw. On a failed save, a creature take 1d6 sonic damage and are deafened until the end of its next turn. On a successful save, it takes half as much damage and isn’t deafened.
Homeworld
Ithorian are native to Ithor.
Languages
You can speak, read, and write Basic and Ithorese. Additionally, choose one language of your choice that you can speak, read, and write.

KALEESH TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Kaleesh reach adulthood around their late teens and typically live less than 80 years.
Size
Kaleesh typically stand between 5 and 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Spiritual
You gain proficiency in Religion (Int).
Menacing
You gain proficiency in Intimidation (Cha).
Concussive Scream
Due to thermal pits under your eyes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Homeworld
Kaleesh are native to Kalee.
Languages
You can speak, read, and write Basic and Kaleesh. Additionally, choose one language of your choice that you can speak, read, and write.

KAMINOAN TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age
Kaminoan reach adulthood around 11 and typically live less than 80 years.
Size
Kaminoan typically stand between 6 and 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Geneticist
You gain proficiency in Medicine (Int).
Feat
You gain one feat of your choice.
Homeworld
Kaminoan are native to Kamino.
Languages
You can speak, read, and write Basic and Kaminoan. Additionally, choose one language of your choice that you can speak, read, and write.

KEL DOR TRAITS
Ability Score Increase
Your Dexterity score and Wisdom score increase by 2. However, your Constitution score decreases by 1.
Age
Kel Dor mature in their mid-teens and typically live less than 70 years.
Size
Kel Dor typically stand around 6 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Evolution has provided you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Resistance
You are resistant to poison damage.
Gas Filtering Apparatus
Oxygen is poisonous to your species. You require a gas filtering apparatus to survive on planets with oxygen.
Telepathy
You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.
Homeworld
Kel Dor are native to Dorin.
Languages
You can speak, read, and write Basic and Kel Dor. Additionally, choose one language of your choice that you can speak, read, and write.

KUBAZ TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age
Kubaz mature in their mid-teens and typically live around 100 years.
Size
Kubaz typically stand around 6 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Evolution has provided you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sneaky
You are proficient in the Stealth skill.
Suprise Attack
If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Keen Smell
You have advantage on Wisdom (Perception) checks that rely on smell.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight and are not wearing protective lenses.
Homeworld
Kubaz are native to Kubindi.
Languages
You can speak, read, and write Kubazian. Additionally, choose two languages in addition to basic. You can read and write in these selected languages.

LASAT TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Lasat reach adulthood in their late teens and typically live less than 80 years.
Size
Lasat typically stand around 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base climbing speed is 30 feet.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Menacing
You gain proficiency in Intimidation (Cha).
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Homeworld
Lasat are native to Lasan.
Languages
You can speak, read, and write Basic and Lasat. Additionally, choose one language of your choice that you can speak, read, and write.

MIRALUKA TRAITS
Ability Score Increase
Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age
Miraluka reach adulthood in their late teens and typically live less than 84 years.
Size
Miraluka typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Force Sight
You lack eyes, only retaining vestigial eye sockets, and perceive the environment around you through Force sight instead of regular vision. As such, you cannot be blinded and have darkvision.
Force Sensitive
Your sensitivity in the force enables you to learn 2 lesser force powers of your choice (not counted towards class limitations).
Homeworld
Miraluka have adopted Alpheridies as their homeworld.
Languages
You can speak, read, and write Basic and Miralukese. Additionally, choose one language of your choice that you can speak, read, and write.

MIRIALAN TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Mirialan reach adulthood in their late teens and typically live less than 80 years.
Size
Mirialan typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Spiritual
You gain proficiency in Religion (Int).
Martial Combatant
Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Homeworld
Mirialan are native to Mirial
Languages
You can speak, read, and write Basic and Mirialan. Additionally, choose one language of your choice that you can speak, read, and write.

MON CALAMARI TRAITS
Ability Score Increase
Your Charisma score increases by 2, and your Intelligence score increases by 1.
Age
Mon Calamari reach adulthood in their late teens and typically live less than 80 years.
Size
Mon Calamari typically stand around 4 to 5 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Natural Resistance
You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Musician
You have proficiency in one musical instrument of your choice.
Homeworld
Mon Calamari are native to Dac.
Languages
You can speak, read, and write Basic, Mon Calamarian, and Quarranese. Additionally, choose one language of your choice that you can speak, read, and write.

NAUTOLAN TRAITS
Ability Score Increase
Your Constitution score increases by 2, and your Dexterity score increases by 1.
Age
Nautolan reach adulthood in their late teens and typically live less than 80 years.
Size
Nautolan typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Natural Resistance
You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Insightful
You have proficiency in Insight (Wis).
Homeworld
Nautolan are native to Glee Anselm.
Languages
You can speak, read, and write Basic and Nautila. Additionally, choose one language of your choice that you can speak, read, and write.

PAU’AN TRAITS
Ability Score Increase
Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age
Pau’an reach adulthood in their late teens and typically live around 700 years.
Size
Pau’an typically stand around 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Kind
You gain proficiency in Creature Handling (Wis) and Performance (Cha).
Menacing
You gain proficiency in Intimidation (Cha)
Homeworld
Pau’an are native to Utapau.
Languages
You can speak, read, and write Basic and Utapese. Additionally, choose one language of your choice that you can speak, read, and write.

QUARREN TRAITS
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Quarren reach adulthood in their late teens and typically live less than 80 years.
Size
Quarren typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Natural Resistance
You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Rough
You have proficiency in Survival (Wis).
Homeworld
Quarren are native to Dac.
Languages
You can speak, read, and write Basic, Mon Calamarian, and Quarranese. Additionally, choose one language of your choice that you can speak, read, and write.

RAKATA TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Strength score increases by 1.
Age
Rakata reach adulthood in their late teens and typically live for a few hundred years.
Size
Rakata typically stand around 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Evolutionary Trait
You can hold your breath for 15 minutes at a time.
Force Insensitive
Due to an ancient disease, you cannot use force powers or take levels in forecasting classes.
Homeworld
Rakata are native to Rakata Prime.
Languages
You can speak, read, and write Basic and Rakata. Additionally, choose one language of your choice that you can speak, read, and write.

RATTATAKI TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Rattataki reach adulthood in their late teens and typically lived for around 70 years.
Size
Rattataki typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Skill Versatility
You gain proficiency in two skills of your choice.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Homeworld
Rattataki are native to Rattatak.
Languages
You can speak, read, and write Basic and Rattataki. Additionally, choose one language of your choice that you can speak, read, and write.

RODIAN TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Rodian reach adulthood in their late teens and typically lived for around 80 years.
Size
Rodian typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base climbing speed is 30 feet.
Keen Smell
You have advantage on Wisdom (Perception) checks that rely on smell.
Infrared Vision
You are able to see in infrared vision. You can see creatures that give off heat even in complete darkness. Additionally, you are able to sense another’s emotions and disposition by noting subtle changes in body heat and skin color. As such, you have advantage on Insight checks.
Homeworld
Rodian are native to Rodia.
Languages
You can speak, read, and write Basic and Rodese. Additionally, choose one language of your choice that you can speak, read, and write.

SELKATH TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age
Selkath reach adulthood in their late teens and typically live less than 100 years.
Size
Selkath typically stand around 5 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 30 feet.
Darkvision
Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Natural Resistance
You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Kolto Keepers
You have proficiency in Medicine (Int).
Homeworld
Selkath are native to Manaan.
Languages
You can speak, read, and write Basic and Selkatha. Additionally, choose one language of your choice that you can speak, read, and write.

SHISTAVANEN TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Strength score increases by 1.
Age
Shistavanen reach adulthood in their late teens and typically lived for around 80 years.
Size
Shistavanen typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Vicious Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Homeworld
Shistavanen are native to Uvena Prime.
Languages
You can speak, read, and write Basic and Shistavanen . Additionally, choose one language of your choice that you can speak, read, and write.

SITH PUREBLOOD TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Sith Pureblood reach adulthood in their late teens and typically live for 100 years.
Size
Sith Pureblood typically stand around 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Homeworld
Sithe Pureblood are native to Korriban.
Languages
You can speak, read, and write Basic and Sith. Additionally, choose one language of your choice that you can speak, read, and write.

SULLUSTAN TRAITS
Ability Score Increase
Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age
Sullustan reach adulthood in their late teens and typically lived for around 60 years.
Size
Sullustan typically stand around 3 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have advantage on Wisdom (Perception) checks that rely on hearing.
Heightened Awareness
You always know which way is north and can memorize a map after only seeing it once.
Homeworld
Sullustan are native to Sullust.
Languages
You can speak, read, and write Basic and Sullustese. Additionally, choose one language of your choice that you can speak, read, and write.

TOGRUTA TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Togruta reach adulthood in their late teens and typically lived for around 90 years.
Size
Togruta typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Naturalist
You have proficiency in Nature (Int).
Hunter
You have proficiency in Survival (Wis).
Skills
You gain proficiency in one skill of your choice.
Homeworld
Togruta are native to Shili.
Languages
You can speak, read, and write Basic and Togruti. Additionally, choose one language of your choice that you can speak, read, and write.

TRANDOSHAN TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Intelligence score increases by 1.
Age
Trandoshan reach adulthood in their late teens and typically lived for around 60 years.
Size
Trandoshan typically stand around 6 to 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Infrared Vision
You are able to see in infrared vision. You can see creatures that give off heat even in complete darkness. Additionally, you are able to sense another’s emotions and disposition by noting subtle changes in body heat and skin color. As such, you have advantage on Insight checks.
Regenerative
When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.
Homeworld
Trandoshan are native to Trandosha.
Languages
You can speak, read, and write Basic and Dosh. Additionally, choose one language of your choice that you can speak, read, and write.

TRIDACTYL TRAITS
Ability Score Increase
Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Age
Tridactyl reach adulthood around 200 years of age and can live around 900 years.
Size
Tridactyl typically stand around 2 feet tall. Your size is Small.
Speed
Your base walking speed is 25 feet.
Brave
You have advantage on saving throws against being frightened.
Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Force Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against force powers.
Mystery
Tridactyl have a mysterious origin. Players and NPCs cannot bring up the history of the species.
Languages
You can speak, read, and write Basic. Additionally, choose two languages of your choice that you can speak, read, and write.

TWI’LEK TRAITS
Ability Score Increase
Two different ability scores of your choice increase by 1.
Age
Twi’lek reach adulthood in their late teens and typically lived for around 80 years.
Size
Twi’lek typically stand around 6 to 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Feat
You gain one feat of your choice.
Seductive
You are proficient in Performance (Cha).
Homeworld
Twi’lek are native to Ryloth.
Languages
You can speak, read, and write Basic and Ryl. Additionally, choose one language of your choice that you can speak, read, and write.

UGNAUGHT TRAITS
Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Ugnaught typically live around 200 years.
Size
Dug are typically 3 to 4 feet in height. Your size is small.
Speed
Your base walking speed is 25 feet.
Artisan
You have proficiency in one tool of your choice.
Brave
You have advantage on saving throws against being frightened.
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.
Homeworld
Ugnaught are native to Gentes.
Languages
You can speak, read, and write Basic and Ugnaught. Additionally, choose one language of your choice that you can speak, read, and write.

WEEQUAY TRAITS
Ability Score Increase
Your Constitution score increases by 2, and your Charisma score increases by 1.
Age
Weequay reach adulthood in their late teens and typically lived for around 90 years.
Size
Weequay typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Martial Training
You are proficient with two martial weapons of your choice and with light armor.
Saving Face
Weequay are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.
Homeworld
Weequay are native to Sriluur.
Languages
You can speak, read, and write Basic and Sriluurian. Additionally, choose one language of your choice that you can speak, read, and write.

WOOKIEE TRAITS
Ability Score Increase
Your Strength score increases by 2, and your Intelligence score increases by 1.
Age
Wookiee reach adulthood in their late teens and live around 400 years.
Size
Wookiee stand around 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base climbing speed is 30 feet.
Menacing
You gain proficiency in Intimidation (Cha).
Tough
You gain the Tough feat.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Homeworld
Wookiee are native to Kashyyyk.
Languages
You can speak, read, and write Shyriiwook. Additionally, choose three languages of your choice that you can read, and write.

ZABRAK TRAITS
Ability Score Increase
Your Dexterity score increases by 2, and your Strength score increases by 1.
Age
Zabrak reach adulthood in their late teens and typically lived for around 80 years.
Size
Zabrak typically stand around 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Feat
You gain one feat of your choice.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Homeworld
Zabrak are native to Irdonia.
Languages
You can speak, read, and write Basic and Zabraki. Additionally, choose one language of your choice that you can speak, read, and write.

ZYGERRIAN TRAITS
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Zygerrian reach adulthood in their late teens and live less than a century.
Size
Zygerrian stand between 5 to 6 feet tall and weigh about 140 lbs. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Vicious Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Feline Talent
You have proficiency in the Perception and Stealth skills.
Homeworld
Zygerrian are native to Zygerria.
Languages
You can speak, read, and write Basic. Additionally, choose two languages of your choice that you can speak, read, and write.